package com.far.game.xiuzhen.common.enums.game.buf;

import com.far.game.xiuzhen.common.interf.IEnums;

/**
 * @author mike/Fang.J/Q184377367
 * @description: buf出招的顺序 某些技能多个buf，需要设置buf的出招顺序
 * @return:
 * @date: 2022/7/15 1:04
 */
public enum HitOrderEnums implements IEnums {

    SUI_JI("随机", 1, "SUI_JI"),
    SHUN_XU("顺序", 2, "SHUN_XU");


    private int val;
    private String name;
    //其他字母表示
    private String enKey;


    public String getEnKey() {
        return enKey;
    }

    public void setEnKey(String enKey) {
        this.enKey = enKey;
    }

    @Override
    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int V() {
        return val;
    }

    public void setVal(int val) {
        this.val = val;
    }

    @Override
    public int getVal() {
        return val;
    }

    HitOrderEnums(String name, int val, String enKey) {
        this.name = name;
        this.val = val;
        this.enKey = enKey;
    }


}
